I’m trying to make a multiplayer game with phaser.
I want to write the server in Node - The server will serve the public game files (using express), and handle communciation between all users (using socket.io).
I’m able to do this with no issues:
- There’s
server.jswhich is the server - And there’s
/publicwhich is all of the public files.
Where I’m running into issues is - I would really like to write my phaser game in es6. I’m not sure how to configure this fullstack setup to both run the server, and transpile /dist folder within /public.
Any help would be really appreciated. I’ve been googling for hours, and all that I can seem to find is information about how to set up a phaser project with es6 - and nothing about the networking aspect I am looking for.
