Phaser 3 - Real-Time Multiplayer Game with Physics #2

I already publish a nice real-time multiplayer example before, but this is different.

  1. It uses Electron on the server-side to be able to debug the physics.
  2. Geckos.io for fast (unordered and unreliable) messages.
  3. And TypeScript.

The source code is on github.

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Hi! This seems pretty awesome.

On a more relevant note, thanks for your valuable contributions Yannick. Honestly if I hadn’t found all your code whilst researching which game engine to use, I may have never picked Phaser :slight_smile:

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