Hi! I’m using Resize mode within scale manager of Phaser and rescaling my scene elements from there. The main issue is with the text game objects, they get pixelated a lot.
I noticed that Text objects must be on exact x,y positions (integers) to be rendered without blurryness. Potentially this is the problem here as well: The resizing puts them on a floating point position which leads to blurryness. My solution to this was to keep text objects (like tooltips) in a separate scene that never gets resized/zoomed. This way I can guarantee that text objects are always on a integer x,y position.
How can I manage them in a separate scene? They’re created dynamically within map scene and their positions are fixed (with some offset) above the underlying images ( red and blue locked icons). Also I need to change their position according to new game size as well and I’m placing text objects inside a container at (0,0) … so what should i do?