Pointer events suddenly stop working on iPhone

Hi, I have a problem while trying to add buttons to a scene, their pointer event listener stops working shortly after loading the scene from another one.

The thing is that this problem doesn’t occur when I load this scene from a different scene, and I think that maybe this has something to do with the DOM, as the first scene contains a variety of DOM elements and the other one doesn’t.

Update: I found out that this is caused by the dom elements on the first screen, I removed some and it works now, but I’m going to need them later, do anyone knows how can I fix this without getting rid of the DOM elements?

Get the latest phaser.js. 3.55, it fixes my issue with physics.

I updated it and it still doesn’t work :C