Hello! This is how I created my cow sprite. I want to scale it up by two, but not sure how to accomplish that. I tried scale.setTo(2,2), but that broke my code.
cow_enemy_ = this.physics.add.group(
{
key: 'cow',
immovable: true,
allowGravity: false
}
);
Phaser.Actions.RandomRectangle(cow_enemy_.getChildren(), dust_spawn_area);