The concern
I am experiencing a memory buildup whenever I switch back and forth between two scenes. I use Firefox DevTools memory snapshots to determine that the buildup happens. I am manually triggering garbage collection in my browser (about:memory) everytime I switch back and forth. I trigger it before taking the snapshots.
Each time I switch back and forth between two scenes, I gain around 8 MB. My assets in total are around 2.5MB.
The code
I am switching back and forth between some scenes, say SceneA, SceneB and SceneC.
scene.start is used for this, meaning the scene that starts gets stopped.
I have a PreloadScene that start SceneA. All assets are preloaded from the preloadscene. Nowhere else does asset loading happen.
In the scenes, I listen for the shutdown event to then null all properties directly on the scene object. The code works.
The question
What else can I do to ensure no memory leaks are happening?
Thank you