Hello everyone!
I have a next issue - all animations created with TweenManager play as needed on desktop, but is getting slow in mobile browsers.
I see several similar topics on this forume, but I didn’t find a solution for them.
Only on develop mode(when check in mobile browser) - i have in console this warning:
[.WebGL-0x5badc200]RENDER WARNING: there is no texture bound to the unit 5
When i play game on desktop - this warning is not.
I upload small images - max 1270 x 720.
Who knows what’s going on here?
Update my info:
I check my game on 3 diffrent phones:
- Huawei p20 lite (old phone)
- Xiaomi Redmi 5 Plus (old phone)
- Iphone 11 (old phone)
And on all phones i see diffrent playing animation…
- Xiaomi - the best animation, not have issue
- Iphone - little bit wrong
- Huawei - Terribly - animation twitches. But it gets a little smoother as time goes on.
Who knows why and how to make it play the same on all phones???
I find the reason - i use Multi Color Pipeline, getting on this example (In my project i need change color images - for color to gray):
https://labs.phaser.io/edit.html?src=src/renderer/multi%20color%20pipeline.js&v=3.55.2
If i not use this - all animations work good.