Tweening effect gets slower than expected.
This only happens in one system. Can’t reproduce in different system with same configuration.
This is the code:
var continueText = this.add.text(this.game.config.width / 2, 820, 'CLICK TO CONTINUE')
.setFontSize(20)
.setColor('#ffffff')
.setOrigin(0.5)
.setAlpha(0);
this.tweens.add({
targets: continueText,
alpha: 1,
duration: 1000,
yoyo: true,
repeat: -1
});
using Phaser.WEBGL
Phaser version is 3.55.2