In the first time when I go to the battle scene the particle emitter sprite goes normal.
But when I go back to battle scene (gradually) the particle emitter look like this:
the particle code is here:
var particles = this.add.particles("fireball");
particles.createEmitter({
x: 70,
y: 100,
lifespan: 2000,
speed: { min: 400, max: 600 },
angle: -180,
gravityY: 300,
scale: { start: 0.4, end: 0 },
quantity: 2,
blendMode: "ADD"
});
this.tweens.add({
targets: particles,
ease: "Linear",
duration: 800,
x: "+=180",
onComplete: () => {
particles.destroy();
callback();
}
});