Sprite collision happening too early


I have two sprites: 1 still sprite, 1 moving sprite. The moving sprite approaches the still sprite and will collide. I’m using arcade physics.

The problem is that when the moving sprite’s velocity is greater than about 750, the detection is too early, by about 10 pixels. Wondering if this is an issue with arcade physics, or if there’s anything I can do to optimize?


Are you using debug.body(…) etc.?