I’m a bit confused on how this is supposed to work?
My tiles in my tileset don’t have any margin or spacing and are 32x32 so I’m running
npx tile-extruder --tileWidth 32 --tileHeight 32 --input ./platformertiles.png --output ./platformertiles-extruded.png
And getting an extruded image - however, the size is way off.
I then tried adding a couple of px to the height/width but that reintroduces bleeding.
Are there certain tilesets that work best with extruding?
The tileset I’m using is from here on OGA.