I’m running into an annoying issue where anytime my camera moves gaps shows up between my tiles.
My camera is following a GameObject that tweens from tile to tile. There is no lerp on the camera and the duration for each tween is one second. I’m using static tilemap layers and I set the roundPixel parameter for startFollow to true.
I’ve looked at the tilemap examples and none of them seem to have this issue. The only real difference is that my camera is following an object that’s being tweened instead of key controls.