UI elements readjust with camera zoom

I currently have UI elements in the same camera where zoom is being applied. Currently, this causes the elements to shrink and no longer in their original places. I set .setScrollFactor(0).

Is there a way to keep the elements in place, Or do I need to introduce another approach?

Try to put UI elements at another (UI) scene.

Yeah, that’s what I was thinking… I’m just wondering about the performance implications on the game with doing two scenes at a time? I have a plan to eventually show four cameras at the same time, which would mean eight now with separated UI.