about 400 times. This operation blocks the UI, and it takes up to some seconds on mobile. chunkWidth and chunkHeight are about 50px each (it’s a square, if that can help somehow).
I suspect (…hope ) that there is a way to achieve better performances.
The thing is that I need to use the chunks individually later (I use saveTexture for that). How can I get smaller independent textures from a large renderTexture?