Hi,
First of all: @rich Thank you so much for developing Phaser, it looks really great!
In the past I have developed many html5 games using the Panda2 game engine. In my current project I am using webpack + typescript and since Phaser works very well with these packages, I wanted to investigate if I could replace Panda engine and give Phaser a try.
I really would like to use separate spritesheet packages for different resolutions as I have done in the past using Panda2. This property appears to be in development though, currently the documentation states:
/**
* The canvas resolution.
*
* This is hard-coded to a value of 1 in the 3.16 release of Phaser and will be enabled at a later date.
*
* @name Phaser.Scale.ScaleManager#resolution
* @type {number}
* @since 3.16.0
*/
this.resolution = 1;
When is the resolution parameter expected to be available?
Thanks,
Stephan