Good day! I’m trying to figure out why my game is slowing down: if I set fps manually or set auto, the game still slows down, especially on the phone. I need to understand:
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Can it be a matter of drawing the canvas, and is it worth replacing it with WebGL
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I reuse my elements in the game, their sprites are in SVG format. As I understand it, the game re-renders each element every time, can this be the case?
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How can you generally determine how much computer / phone resources are spent when playing and what values are considered normal?