Hello everyone,
I just released the first alpha of my first game, Jumpala, on itch.io. You can find it here: https://yokereba.itch.io/
Here’s a trailer for it: https://www.youtube.com/watch?v=9bJfooBQvNU
It’s a competitive/party game about changing platforms to your color—kind of platform version of Splatoon.
I’m using Phaser 3 for this, and it’s been a blast. Part of the challenge has been making Phaser work with a fixed timestep and deterministic output, two necessary requirements for the game’s online multiplayer. I’m thinking about writing a couple of articles on how to do this. Interestingly, I’m not using a physics engine—I’m mostly getting by with Tweens.
My goal is to make this a great premium desktop game, one that doesn’t feel like a browser game—so that means gamepad support, a steady 60FPS, and cross-platform. Phaser 3+ NW.js has made this pretty simple.
Feel free to check it out! It’s free for a little bit to celebrate my milestone. Would appreciate any feedback you have!