[WIP] Multiplayer (local/online) competitive "platformer", Jumpala! Feedback appreciated <3

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Hello everyone,

I just released the first alpha of my first game, Jumpala, on itch.io. You can find it here: https://yokereba.itch.io/

Here’s a trailer for it: https://www.youtube.com/watch?v=9bJfooBQvNU

It’s a competitive/party game about changing platforms to your color—kind of platform version of Splatoon.

I’m using Phaser 3 for this, and it’s been a blast. Part of the challenge has been making Phaser work with a fixed timestep and deterministic output, two necessary requirements for the game’s online multiplayer. I’m thinking about writing a couple of articles on how to do this. Interestingly, I’m not using a physics engine—I’m mostly getting by with Tweens.

My goal is to make this a great premium desktop game, one that doesn’t feel like a browser game—so that means gamepad support, a steady 60FPS, and cross-platform. Phaser 3+ NW.js has made this pretty simple. :slight_smile:

Feel free to check it out! It’s free for a little bit to celebrate my milestone. Would appreciate any feedback you have!

7 Likes

That’s neat. Did you use some kind of grid/tile system? Idk what to call it.

Yes, movement is discrete; the game takes place on a 7-column grid, so it’s a matter of animating those discrete movements over time.

It’s nice because I don’t have to worry about measuring jump distances and external forces during level design :slight_smile:

Looks original and fun

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Damn, looking forward to play this! Great work!

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Nice! keep it up!