2D Spine with blender

Hello, I love phaser it’s greast.
Now I would like to play around with spines and spine animations. I have heard that Blender allows you to rig a character, then animate it.
I know that tools such as DragonBones or Spine exist for this purpose, that are compatible with Phaser.
But I would like to use Blender for this.
Is this easily possible, without turning my Phaser game into a 3d game?
How would I go about exporting the Blender skeletons and animations in a way that is accepted by phaser?
Thank you for your time and help

out of the box I’m not sure but you could checkout this stackoverflow question/plugin suggestion mobile - Does phaserjs support 3d at all - Stack Overflow. :hugs:

Hello again.
Here is what I am doing now to animate things with blender:

  • Draw a 2d character in Blender (With Grease Pencil)
  • Rig it (separate the different limbs, add bones, assign them to the limbs)
  • Animate it with keyframes
  • Make a camera point at the character, set resolution to something like 64x64, set background to be transparent
  • Set an amount of frames to skip during animation playback (I skip 5 frames)
  • Export as image sequence (ctrl+f12)
  • Put the images together into a spritesheet (I use texpack)

It works great!