I need to remove and readd a scene in order to completely destroy it and it’s properties etc.
I understand I can do
scene.remove(key) scene.add(key)
however, in doing so I need to wait between each operation for the scene manager to queue the operations and do it’s business
How can I get some kind of callback with confirmation of the removal?
I have gotten around this by adding a short delay of a second with a callback to add the scene again for the time being which works but it would be better if there was a nice callback for the scene being removed.
You can listen for DESTROY from the first scene instance and BOOT or READY from the second.
Thanks samme. I’ve not been here long but I can see that you are often the the hero of this forum. Much appreciated.