What is the difference between using the setScale() of the ParticleEmitter and the setScale() of the ParticleEmitterManager? Sorry but I don’t understand if I am using the wrong setScale for my purpose following the example.
Like the example, I first create the particles and later they are emitted when the user activates certain zones and an event is fired. At that moment when the event is fired, I decide the size they will have, that’s why I need to be able to scale them dynamically.
I set 0.5 in setScale (0.5) as an example, but it is a dynamic variable in my real case