Fusion Mania: Sushi Merge (Phaser 3 + Matter.js, Android)

Hi all,

I wanted to share my first game made with Phaser 3, called Fusion Mania: Sushi Merge, now available on Google Play.

It’s a 2D physics puzzle game, inspired by the Suika / Watermelon Game, but set in a Japanese sushi restaurant.

Tech stack & features:

  • Phaser 3
  • Matter.js for physics
  • Physics-based merge mechanics
  • Hand-drawn kawaii assets
  • Mobile-first, fully offline

Google Play:

I’m currently working on future updates, including:

  • Google Play Games integration (leaderboards & achievements)
  • Visual/UI polish
  • Structured challenges and progression
  • Ads/banner integration

If you try it, feedback is very welcome — feel free to reply here or send me a DM.

Thanks to the Phaser community for the great framework!

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Thank you very much for posting me. I have a question, are there any tips or libraries for in game gui? For example buttons, checkbox, …?

There are e.g. Rex UI plugins: Overview - Notes of Phaser 3

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