Hello,
I have a question about integrated graphics and WebGL itself. I have two laptops - with 11th Gen Intel(R) Core™ i5-1135G7 and 6800h. Both are plugged in, without energy saving, but the results are shocking. I did tests on https://web.basemark.com/ and I got something like this
Test | i5-1135G7 | Ryzen 7 6800H | Difference |
---|---|---|---|
Result | 573 | 1691 | ~3x |
Array Test | 1372.48 | 5426.81 | ~4x |
WebGL 1.0.2 Test | 507.00 | 3243.38 | ~6.4x |
WebGL 2.0 Test | 396.22 | 2355.14 | ~5.9x |
Shader Pipeline Test | 227.30 | 2185.91 | ~9.6x |
Draw-call Stress | 179.66 | 1574.85 | ~8.8x |
Geometry Stress | 233.60 | 2023.29 | ~8.6x |
Canvas Test | 676.26 | 1264.34 | ~1.9x |
AngularJS Test | 1371.01 | 2004.02 | ~1.5x |
DOM Create Source Test | 762.03 | 2408.00 | ~3.2x |
The problem is GPU usage—Intel has 90%, which results in throttling and terrible performance. Has anyone tried to deal with such a situation? Is this a problem with a driver? How can I detect that, and how can I react to a low-performance device? 30fps and lower-boundaries scenes don’t help