Indefinite lifespan particles

I’d like to know how to make particles with an indefinite lifespan. I tried the following config:

{
	x: 0,
	y: 0,
	scaleX: 0.8,
	scaleY: 0.8,
	blendMode: 'ADD',
	lifespan: false,
	maxParticles: 10,
	speed: {
		min: 60,
		max: 90
	},
	bounce: 0.5,
	bounds: new Phaser.Geom.Rectangle(-60, -60, GAME_WIDTH+120, GAME_HEIGHT+120),
	emitZone: {
		type: 'random',
		source: {
			getRandomPoint: (vec) => {
				vec.x = Math.random() * GAME_WIDTH
				vec.y = Math.random() * GAME_HEIGHT
				return vec
			}
		}
	}
}

with the lifespan set to false (not documented from what i can tell). It worked, but the speed seemed to be slowing down over time. I left it running and fell asleep, and when I woke up the particles were stationary.

My desired effect is either 10 indefinite lifespan particles, but any information on how to keep a fixed number of particles could solve it sufficiently

With { bounce: 0.5 } the particles will eventually stop.

that’s an embarrassing oversight. thank you samme!!