When I’ve got an animation with a large difference in frame durations I get very fast playback of the animation.
When they’re the same duration the playback is fine.
Looking into the frame durations I found negative values for some of the durations.
If i had a long frame of 1000
and a short frame of 100
I’d get a frame with -900
duration.
I’ve tracked it down to this line:
phaser/AnimationManager.js#L462
the surrounding code included below:
tempFrames.forEach(function (entry)
{
animFrames.push({
key: key,
frame: entry.frame,
duration: (minDuration - entry.duration) // this line
});
});
If I patch
duration: (minDuration - entry.duration)
to be
duration: (entry.duration - minDuration)
It seems to fix the issue.
Wondering if anyone else has come across this and if its a ‘bug’ or not and if I should file an issue / PR for it if it is one?