I’m doing multiplayer carrom game in Phaser CE. It uses P2 physics.
It’s a turn based multiplayer game. So, what I’m planning to do is :
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When 1st player plays the shot, I’ll send angle and velocity to other player.
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Then on receiving data, I’ll play that shot on 2nd player’s side.
So, my question is ‘does the physics simulation on both player’s screen will be same?’
I think it should be same but I’m not sure. What do you say?