I’m doing multiplayer carrom game in Phaser CE. It uses P2 physics.
It’s a turn based multiplayer game. So, what I’m planning to do is :
When 1st player plays the shot, I’ll send angle and velocity to other player.
Then on receiving data, I’ll play that shot on 2nd player’s side.
So, my question is ‘does the physics simulation on both player’s screen will be same?’
I think it should be same but I’m not sure. What do you say?