ParticleStorm performance issue

Hi,

I’ve bought I few months ago the ParticleStorm plugin. I’ve used it for different smaller particle effect and it works like charm, until I’ve created a bit heavier confetti particle animation.
I’m using around 200 particles, and done a test with 20 repeats. Confetti particle effect works really great in first 2 repeats, keeping FPS steady above 50. But each next repeat is consuming more & more performance, causing FPS drop to below 20, which of course kill my effect. Does anyone know what would be reason for it?
I’ve already checked if there would be a case where it would create new particles on every repeat, but no, total number of particles stays steady on 200.
This is my code:
On game start I’m executing this method only once:
emitter.seed(200);

And then this is my particle config object:
let confettiUpRight = { image: GetAsset.Atlases()['BonusWheel'].getName()[0], animations: { 'confetti1': { frames: { start: 0, stop: 24, prefix: 'confetti_', suffix: '', zeroPad: 3, startFrame: 0 }, frameRate: 12, loop: true }, 'confetti2': { frames: { start: 0, stop: 24, prefix: 'confetti_', suffix: '', zeroPad: 3, startFrame: 10 }, frameRate: 12, loop: true }, 'confetti3': { frames: { start: 0, stop: 24, prefix: 'confetti_', suffix: '', zeroPad: 3, startFrame: 5 }, frameRate: 12, loop: true }, 'confetti4': { frames: { start: 0, stop: 24, prefix: 'confetti_', suffix: '', zeroPad: 3, startFrame: 3 }, frameRate: 12, loop: true }, }, play: [ 'confetti1', 'confetti2', 'confetti3', 'confetti4'], lifespan: { min: 3200, max: 4000 }, scale: {min: 0.4, max: 0.6}, rotation: { min: 0, max: 190 }, alpha: { value: 1.0, control: [{x: 0, y: 1}, {x: 0.6, y: 1}, {x: 1.0, y: 0}] }, velocity: { initial: {min: 4.0 * SlotConfig.gS, max: 6.0 * SlotConfig.gS}, radial: { arcStart: 5, arcEnd: 60 }, control: [ { x: 0, y: 4.0 }, { x: 0.05, y: 5.35 }, { x: 0.15, y: 0.6 }, { x: 1, y: 0.3 } ] }, vy: { delta: 0.12 * SlotConfig.gS }, hsv: { min: 0, max: 360 }, };

And emitter config looks like:
let cfgConfettiUpRight = { total: 200, repeat: 20, frequency: 5000, zone: circleZone };

So the only possible thing that could cause performance drop is if the ParticleStorm is creating new Animation object on every repeat? Could it be?

Found out it has something to do with the animations. Using just regular static images, performs excellent, running constantly on 60FPS.
Would have anyone any idea what would be causing the drop when using animations? Or how could I improve the performance?