Hi Everyone.
Recently, I have been working on a video tutorial series that shows how to build a Zelda like game with Phaser 3.
In the series, I cover the following:
- Dungeon design
- room puzzles: door locks, stepping on plates, defeating enemies
- dungeon layout: boss, trap, and other room types
- items: chests, door keys, and boss key
- Enemies
- spider, wisp, and boss
- state machines with various enemy AIs
- Interactable objects
- pickup & carry items
- throw items at enemies
- open doors & chests
- Player
- player input and movement
- state machine with various states for attacking, idle, movement, hurt, dying, etc.
- Boss
- Dungeon boss with unique states and attack patterns
- UI
- create hud with player health information
- dialog components
- in game menu
- and more!
You can find a playable demo of the game that we will build here:
For anyone interested in the source code, it is available on GitHub here: GitHub - devshareacademy/phaser-zelda-like-tutorial
Iām more than happy to help anyone out if they have questions, suggestions, or just general feedback!
Series can be found on YouTube here: