Phaser 3 Build A Zelda Style Game Tutorial Series

Hi Everyone.

Recently, I have been working on a video tutorial series that shows how to build a Zelda like game with Phaser 3.

In the series, I cover the following:

  • Dungeon design
    • room puzzles: door locks, stepping on plates, defeating enemies
    • dungeon layout: boss, trap, and other room types
    • items: chests, door keys, and boss key
  • Enemies
    • spider, wisp, and boss
    • state machines with various enemy AIs
  • Interactable objects
    • pickup & carry items
    • throw items at enemies
    • open doors & chests
  • Player
    • player input and movement
    • state machine with various states for attacking, idle, movement, hurt, dying, etc.
  • Boss
    • Dungeon boss with unique states and attack patterns
  • UI
    • create hud with player health information
    • dialog components
    • in game menu
  • and more!

You can find a playable demo of the game that we will build here:

For anyone interested in the source code, it is available on GitHub here: GitHub - devshareacademy/phaser-zelda-like-tutorial

Iā€™m more than happy to help anyone out if they have questions, suggestions, or just general feedback!

Series can be found on YouTube here:

2 Likes

Cool series. Done really well.

1 Like