Phaser 3 metroidvania

Hi guys, Game this is my Phaser 3.70 game (work in progess), metroidvania
q – blink; space – attack (beta spine animations ;))
spine animations, sprite animations; hitboxes on the right hand of hero;

I wanted to share my work with you, I’m a little tired of working in a vacuum. If you notice strange behavior or have any ideas, please write in the comments. Thank you all for your attention. Also, if you have questions about implementation, I will share solutions with you.