[Phaser 3] Solus Sector Tactics - space strategy

Solus Sector: Tactics

Play the game in itch.io

Solus Sector is a single-player turn based strategy game with simple mechanics. Control spacecrafts and build bases to reach the center of the galaxy.

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Solus Sector is coming to Windows, Mac, and Linux. There is no planned release date yet.

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Features

  • Sense, Plan, Act: All players plan their turns simultaneously. Anticipate your opponent’s attack and come up with the perfect action plan every turn.
  • Linear storyline: Discover how the story unfolds as you progress through the sectors and complete missions.
  • Simple mechanics: Without the burden of late game overmanagement, the fast pace gameplay is kept during the whole match.

Feedback is highly appreciated. I’ve made a simple feedback form in Google forms: https://forms.gle/ivyEJowUhm36iazt9

1 Like

Hi, nice work!

Friendly feedback:
I just played a bit but I don’t get… can enemy bases be destroyed? occupy them?
And… why can I change what they build?

Anyway really great and nice work!

1 Like

Hi Darko. Thank you for the feedback. I will improve the in-game help to better explain how to attack enemy bases.

Yes, you can destroy them by placing a unit on top of it and selecting “Invade planet” on the bottom left corner. You shouldn’t be able to change what they build, that is a bug :sweat_smile:

I did the first few campaign and that was fun. One thing that is missing though is a reminder somewhere of which unit is better used against a specific opponent. It is said once in the tutorial, but if you fail to remember the correct information as I did, it is just a lucky guess.

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Thanks @korbn. I’m glad you enjoyed :slight_smile:

That’s a valuable feedback. I will add a reminder or some sort of visual tooltip to show which unit is better against which. Also I’ll add a button to access the help/tutorial pages whenever needed.

Hi!

I think you’re a really good programmer. It seems really fluent on multiple fronts.

Small nitpicks:
Overwriting orders should be easier
“strong/weak against” is too small to read
Need something to select planet vs fighter easier

1 Like

@FloodGames thank you for the feedback!

I’m going to work on these points.
Overwriting plans by just setting a new action and a way to ensure make it easier to select the ship vs the planet.

Concerning the “strong/weak” being too small, there is a zoom option (mouse scroll), but I’m not teaching that in the tutorial yet :laughing:. Do you think the existing zoom is enough?

Wow this is insane, did you do it all by yourself?

Yes… Thank you :slight_smile:

Holy s**t! hahaha congratulations. Really.

1 Like