Im creating a renderTexture from complex game objects and then applying a custom render pipeline to that texture to apply a blur effect. This all works fine. The problem comes when I clear and redraw my renderTexture in the update loop as the state of my game objects change - it causes the displayed renderTexture to be upside down, mirrored and smaller in size.
I have created a codepen to show the behavior. Have a look here
Is this a possible bug? Or maybe Im doing something wrong? Any ideas?
PS- Really digging Phaser 3!!