Tiled Map Culling Too Soon With Tall Tiles

The culling of a dynamic tile map on the top edge of the screen is being too aggressive and is revealing the culling behavior as shown in this screenshot:

I’m guessing it has something to do with my tiles being taller than they are wide:

Unfortunately I haven’t been able to find any way to tweak the culling behavior or dig into how to troubleshoot it and was hoping someone might have a suggestion for where to start.

Phaser.Tilemaps.TilemapLayer#setCullPadding()

Thank you, I looked through the camera and map API but didn’t think that it would be on individual layers…

Using setCullPadding(1, 3) fixed it for my case where the tiles are twice as tall as they are wide and anchored at the bottom.