Using fonts from game assets

Hello, everyone. I am very new to Phaser. I studied through Codecademy to learn how to make games using Phaser.
Currently, I am making a game called Pixel Adventure. This is a platformer game. I am trying to use the fonts from the game assets to make a welcome scene. Do you guys know if Phaser has this feature?


This is the font asset.

:wave:

See the retro-text-1 example.

You’ll have to figure out the character dimensions, but something like

this.cache.bitmapFont.add(
  'adventureFont',
  Phaser.GameObjects.RetroFont.Parse(this, {
    image: 'adventureFont',
    width: 32,
    height: 32,
    chars: 'ABCDEFGHIJKLMNOPQRSTUVWXYZ    0123456789.,:?!()+- ',
    charsPerRow: 10,
    spacing: { x: 0, y: 0 }
  })
);