[WIP] - Reldens - MMORPG Platform

Awesome project!

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Thanks! :smiley:

Hello everyone! Just to bring some updates here!

A lot happened since beta.15, we are in beta.17 now and a lot new features had been included:

  • Multiple players per user is now available (it can be enable/disable in the database).
  • New contents can be dynamically created on the database:
    Class paths (5 included in the demo)
    Levels based on experience system (10 levels for each class were generated for the demo)
    Skills (by levels), with different types (attacks, effects, physical attacks, physical effects)
    Player stats (the basic were included in the demo as example, like HP, MP, ATK, DEF, etc)
  • Included W-A-S-D controllers.
  • Improved initial screen, logos and background as part of the sample theme.
  • Improved death event and game restart automatically with a timer configurable in the database.
  • New optional features:
    Display enemies life-bar
    Display other players life-bar
    Damage configurable to be displayed on the sprites that were hit
    Players names configurable to be visible on every player
  • Included instructions UI (button and boxed modal with inside-scroll).
  • Included new animations for: directional skills, skills cast, skills hit, physical Skills moving object, deaths and level up.
  • Optional set player in direction to the target when casting a skill.
  • Optional enable/disable TAB target.
  • Implement class selector on registration.
  • Implemented events using remove and master keys to handle events easily per user, object or room.
  • New chat balloon alert and new example notifications.

And at the same time a lot of fixes were applied, you can always find the details on the releases page:

DEMO:

https://demo.reldens.com/

New beta.18.1 was released!

Between the new features we have:

  • Sounds system: now you can create different sound categories to group different sounds or music (for example environment sounds, scene music, etc.), assign sounds to any game event or any animations (in the demo you will find the scene music for the town and the footsteps as animation related sound), turn on/off general sound categories or per-player config.
  • Mini-Map: small mini-map of the current scene, configurable in size and shape.
  • Aggressive enemies: when reach the an enemy area it will hunt you!
  • Initial scene/world selection: available by configuration when you create a new player or even after every login, this will set the base for a server selection feature and improve scalation (you will be able to easily split the game in multiple servers for different rooms).
  • Other improvements in the events manager, in the life-bar configuration and some bugs fixed.

Web and docs: Installation | Reldens
Open Source Project in GitHub: GitHub - damian-pastorini/reldens: Reldens - You can make it - Open Source MMORPG Platform
Skeleton App for starters: GitHub - damian-pastorini/reldens-skeleton: Reldens - Skeleton
Demo: https://dev.reldens.com/

Stay tuned! Admin panel is coming!

New Beta released! Follow up! Beta.19 was finally released and the Admin is here! | Reldens

Change log: Releases · damian-pastorini/reldens · GitHub

Demo: https://demo.reldens.com

Admin Panel: Reldens - Administration Panel (login with any registered email and password in the game)

Hello everyone!

Long time without posting any updates here, I’m still alive!

We are on Beta.24 already and you can find the full post about it here:

As always feel free to reach me! I would love to get any feedback.

Hope you like it!


Change log: Releases · damian-pastorini/reldens · GitHub

Demo: https://demo.reldens.com

Admin Panel: Reldens - Administration Panel (login with any registered email and password in the game)

Hello everyone!

Long time without posting any updates here, I’m still alive and by now Reldens is on Beta.27!

A lot of new great features had been included in the latests beta releases, from battle rewards, items exchange, ads, translations, and a lot more!

As always feel free to reach me! I would love to get any feedback.

Hope you like it!


Change log: Releases · damian-pastorini/reldens · GitHub

Demo: https://demo.reldens.com

Admin Panel: Reldens - Administration Panel (login with any registered email and password in the game)

Nice

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I’m thrilled to kick off this series of posts! :rocket: Excited to share the latest updates and insights in the Zephyros Game Development Log. Check out the first entry here: Game development log #1 | DwDeveloper.

Your feedback and support mean a lot—hope you enjoy the journey with me!

#GameDevelopment #Zephyros #BlogSeries

A new beta has been released!!

Find out all about it! Reldens beta.31.1 - Performance! | Reldens

It contains a lot of important performance fixes! Don’t miss it!

Best,
Damian Pastorini

News on Reldens beta.32!

Another beta is out! Fixing mistakes! www.reldens.com/news/reldens-beta-33

A new game-dev blog is out: Game development log #4 - DwDeveloper

Reldens - Tile Map Generator

Hello everyone!

I wanted to share with you a small tool I’ve created to generate random tile maps based on pre-defined elements:

I’ve created a small docs page here Tile Map Generator - Reldens to explain how it works.
I’ve made it for my platform (reldens.com), but the tool can be used with minimal conventions to create random maps as well.

It can be used in two different ways but probably the easier one will be: Tile Map Generator - Reldens
Where you can configure a composite map of elements, set everything using the Tiled Map Editor (https://www.mapeditor.org/), and run the randomizer script to generate as many maps you need (examples of the script in the docs).

There are a couple things I’ve already noted on the docs that’s need to be fixed and I will be releasing some patches soon, but it’s ready to be used.

Hope you like it! Any feedback will be welcome!