Awesome project!
Thanks!
Hello everyone! Just to bring some updates here!
A lot happened since beta.15, we are in beta.17 now and a lot new features had been included:
- Multiple players per user is now available (it can be enable/disable in the database).
- New contents can be dynamically created on the database:
Class paths (5 included in the demo)
Levels based on experience system (10 levels for each class were generated for the demo)
Skills (by levels), with different types (attacks, effects, physical attacks, physical effects)
Player stats (the basic were included in the demo as example, like HP, MP, ATK, DEF, etc) - Included W-A-S-D controllers.
- Improved initial screen, logos and background as part of the sample theme.
- Improved death event and game restart automatically with a timer configurable in the database.
- New optional features:
Display enemies life-bar
Display other players life-bar
Damage configurable to be displayed on the sprites that were hit
Players names configurable to be visible on every player - Included instructions UI (button and boxed modal with inside-scroll).
- Included new animations for: directional skills, skills cast, skills hit, physical Skills moving object, deaths and level up.
- Optional set player in direction to the target when casting a skill.
- Optional enable/disable TAB target.
- Implement class selector on registration.
- Implemented events using remove and master keys to handle events easily per user, object or room.
- New chat balloon alert and new example notifications.
And at the same time a lot of fixes were applied, you can always find the details on the releases page:
DEMO:
New beta.18.1 was released!
Between the new features we have:
- Sounds system: now you can create different sound categories to group different sounds or music (for example environment sounds, scene music, etc.), assign sounds to any game event or any animations (in the demo you will find the scene music for the town and the footsteps as animation related sound), turn on/off general sound categories or per-player config.
- Mini-Map: small mini-map of the current scene, configurable in size and shape.
- Aggressive enemies: when reach the an enemy area it will hunt you!
- Initial scene/world selection: available by configuration when you create a new player or even after every login, this will set the base for a server selection feature and improve scalation (you will be able to easily split the game in multiple servers for different rooms).
- Other improvements in the events manager, in the life-bar configuration and some bugs fixed.
Web and docs: Installation | Reldens
Open Source Project in GitHub: GitHub - damian-pastorini/reldens: Reldens - You can make it - Open Source MMORPG Platform
Skeleton App for starters: GitHub - damian-pastorini/reldens-skeleton: Reldens - Skeleton
Demo: https://dev.reldens.com/
New Beta released! Follow up! Beta.19 was finally released and the Admin is here! | Reldens
Change log: Releases · damian-pastorini/reldens · GitHub
Demo: https://demo.reldens.com
Admin Panel: Reldens - Administration Panel (login with any registered email and password in the game)
Hello everyone!
Long time without posting any updates here, I’m still alive!
We are on Beta.24 already and you can find the full post about it here:
As always feel free to reach me! I would love to get any feedback.
Hope you like it!
Change log: Releases · damian-pastorini/reldens · GitHub
Demo: https://demo.reldens.com
Admin Panel: Reldens - Administration Panel (login with any registered email and password in the game)
Hello everyone!
Long time without posting any updates here, I’m still alive and by now Reldens is on Beta.27!
A lot of new great features had been included in the latests beta releases, from battle rewards, items exchange, ads, translations, and a lot more!
As always feel free to reach me! I would love to get any feedback.
Hope you like it!
Change log: Releases · damian-pastorini/reldens · GitHub
Demo: https://demo.reldens.com
Admin Panel: Reldens - Administration Panel (login with any registered email and password in the game)
Nice
I’m thrilled to kick off this series of posts! Excited to share the latest updates and insights in the Zephyros Game Development Log. Check out the first entry here: Game development log #1 | DwDeveloper.
Your feedback and support mean a lot—hope you enjoy the journey with me!
#GameDevelopment #Zephyros #BlogSeries
A new beta has been released!!
Find out all about it! Reldens beta.31.1 - Performance! | Reldens
It contains a lot of important performance fixes! Don’t miss it!
Best,
Damian Pastorini
News on Reldens beta.32!
Another beta is out! Fixing mistakes! www.reldens.com/news/reldens-beta-33
A new game-dev blog is out: Game development log #4 - DwDeveloper
Reldens - Tile Map Generator
Hello everyone!
I wanted to share with you a small tool I’ve created to generate random tile maps based on pre-defined elements:
- GitHub: GitHub - damian-pastorini/tile-map-generator: A tool to generate random maps with pre-defined contents.
- NPM: @reldens/tile-map-generator - npm
I’ve created a small docs page here Tile Map Generator - Reldens to explain how it works.
I’ve made it for my platform (reldens.com), but the tool can be used with minimal conventions to create random maps as well.
It can be used in two different ways but probably the easier one will be: Tile Map Generator - Reldens
Where you can configure a composite map of elements, set everything using the Tiled Map Editor (https://www.mapeditor.org/), and run the randomizer script to generate as many maps you need (examples of the script in the docs).
There are a couple things I’ve already noted on the docs that’s need to be fixed and I will be releasing some patches soon, but it’s ready to be used.
Hope you like it! Any feedback will be welcome!
A new beta is out with some dev log of the past months:
Quite the project! Congrats on sticking with it so long!
thanks @PaulBellow , next month I will be releasing a new beta with some improvements and a new admin panel , stay tuned!
Hello everyone! beta.38 is out! And didn’t took much time to release beta.38.1 with some extra fixes!
The update is too big to put it here, so feel free to check the release notes: Releases · damian-pastorini/reldens · GitHub
In summary, a lot of core changes and new features, the main ones are:
- The servers URL setup by room which allows cross servers communication.
- The importers and generators included in the admin panel.
- New game rewards related to game events (like consecutive login).
- Scores tables.
- Tons of performance improvements (which resulted in pretty good CCUs benchmarks).
- And even more bugs fixed (with this release I’ve fixed every single bug or weird behavior found so far, and with the load tests all issues became a lot more visible).
What’s next?
1 - Restart the game implementation.
2 - Clean up the entire documentation, provide step by step for everything, and include some video-tutorials.
3 - Release beta.39 will include code clean up, bug fixes, probably some admin panel features (if I see something required for the game creation is missing), but none new game-features (in terms of server or client behavior).
I hope you like this release! I’m feeling that I’m finally reaching a good point on the platform development.
I would love to get any feedback if you can give it a shoot!
Stay tunned for new updates soon!