Resolving collisions using Matter physics with Phaser 3 in constant O(1) time
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0
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333
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May 12, 2023
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Jesse Lee's "Maxima 3.5™" PHAS3R Game Engine Framework - WIP...
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2
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361
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April 20, 2023
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Simple Custom Mesh3D object to draw meshes
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0
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431
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April 1, 2023
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Pointer input hit test overlay
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0
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284
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March 21, 2023
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Cube Wave using Phaser 3 IsoBox class
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0
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502
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March 18, 2023
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Plane text scroll
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0
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367
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March 14, 2023
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Reading OBJ files with objects into GameObjects.Mesh
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0
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442
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March 9, 2023
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Reading OBJ files with quad faces into Phaser Mesh objects
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0
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493
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February 26, 2023
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Audio tag loader (Phaser 3)
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0
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347
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February 4, 2023
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Text geometry (Phaser 3)
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0
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336
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January 22, 2023
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Different textures slapped onto a faces of Mesh gameobject
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1
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452
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January 7, 2023
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Rotatable Earth using Phaser 3 GameObject.Mesh
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4
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846
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January 6, 2023
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Drawing the Utah Teapot in Phaser 3
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3
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460
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December 9, 2022
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Using Phaser 3 with TypeScript, RequireJS library and AMD module system
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2
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2086
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November 24, 2022
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Bullet lifespan (Phaser 3)
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2
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1482
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October 25, 2022
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Two sound managers (Phaser 3)
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1
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1066
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October 21, 2022
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Blitter text from a multiframe canvas texture
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0
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431
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October 8, 2022
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Extending Geom.Rectangle to Box2D-Lite
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0
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496
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September 29, 2022
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Phaser Coding Tips 1&2 Revisited: Pixel based Physics
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3
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742
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September 18, 2022
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Raycasting shadows
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6
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1688
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June 30, 2020
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Change keyboard event target
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0
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364
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August 9, 2022
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Drag to resize image
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0
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984
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August 9, 2022
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2D Collision Detection using Raycasting
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2
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1339
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June 29, 2022
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Sloped Tile Collision Detection in Phaser 3
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0
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607
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May 28, 2022
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Dash and Blast prototype (in 3D using enable3d.io)
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2
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801
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May 16, 2022
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Collision Detection of "partial" tiles in Phaser 3
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0
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777
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May 14, 2022
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"One-Way" and "Pass-Thru" platforms in Phaser 3
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4
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1415
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May 14, 2022
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Phaser 3 + Planck.js: fast paced p2p multiplayer POC
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7
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2279
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May 12, 2022
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Flocking
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1
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559
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May 5, 2022
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Conveyor Belts in Phaser 3
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0
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498
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April 28, 2022
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