Cube Wave using Phaser 3 IsoBox class
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0
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489
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March 18, 2023
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Plane text scroll
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0
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363
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March 14, 2023
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Reading OBJ files with objects into GameObjects.Mesh
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0
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429
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March 9, 2023
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Reading OBJ files with quad faces into Phaser Mesh objects
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0
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486
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February 26, 2023
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Audio tag loader (Phaser 3)
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0
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345
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February 4, 2023
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Text geometry (Phaser 3)
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0
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332
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January 22, 2023
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Different textures slapped onto a faces of Mesh gameobject
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1
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450
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January 7, 2023
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Rotatable Earth using Phaser 3 GameObject.Mesh
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4
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785
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January 6, 2023
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Drawing the Utah Teapot in Phaser 3
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3
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454
|
December 9, 2022
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Using Phaser 3 with TypeScript, RequireJS library and AMD module system
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2
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2060
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November 24, 2022
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Bullet lifespan (Phaser 3)
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2
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1472
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October 25, 2022
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Two sound managers (Phaser 3)
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1
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1062
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October 21, 2022
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Blitter text from a multiframe canvas texture
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0
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430
|
October 8, 2022
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Extending Geom.Rectangle to Box2D-Lite
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0
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490
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September 29, 2022
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Phaser Coding Tips 1&2 Revisited: Pixel based Physics
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3
|
741
|
September 18, 2022
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Raycasting shadows
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6
|
1660
|
June 30, 2020
|
Change keyboard event target
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0
|
359
|
August 9, 2022
|
Drag to resize image
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0
|
910
|
August 9, 2022
|
2D Collision Detection using Raycasting
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2
|
1292
|
June 29, 2022
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Sloped Tile Collision Detection in Phaser 3
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0
|
599
|
May 28, 2022
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Dash and Blast prototype (in 3D using enable3d.io)
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2
|
800
|
May 16, 2022
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Collision Detection of "partial" tiles in Phaser 3
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0
|
767
|
May 14, 2022
|
"One-Way" and "Pass-Thru" platforms in Phaser 3
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4
|
1366
|
May 14, 2022
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Phaser 3 + Planck.js: fast paced p2p multiplayer POC
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7
|
2259
|
May 12, 2022
|
Flocking
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|
1
|
554
|
May 5, 2022
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Conveyor Belts in Phaser 3
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0
|
495
|
April 28, 2022
|
Climbing Ladders in Phaser 3
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|
4
|
980
|
April 27, 2022
|
Load tileset images from tilemap
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|
0
|
645
|
April 26, 2022
|
Basic Point and Click Game
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|
1
|
782
|
April 22, 2022
|
Phaser Coding Tips 3 "Ride on" Platforms Revisited
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|
2
|
763
|
April 18, 2022
|