Hi,
I’m working on a game for PirateJam, and I’ve encountered an issue with fonts. My canvas size is 320x180, as I’m using 16x16 pixel art assets and don’t need a larger canvas. However, at this resolution, both text and bitmap text appear blurry, and I’m struggling to find a way to make them crisp and clear.
In the screenshot below, you’ll notice a “0” next to a coin icon. This “0” comes from a TTF font file. I haven’t altered its size—it’s at its default size, yet it’s blurry. And it’s loaded (http 200) in the network tab.
PixelSerif_16px_v02.ttf (128.7 KB)
The other text, “00000 pts,” has the same issue. It’s loaded as bitmap text from a PNG/XML font. I resized it to 11, as the default size was too large. It’s “wendy” from others Phaser tutorials.
Here’s how I load the “0” font:
@font-face {
font-family: "pixelserif1234";
src: url("/fonts/PixelSerif_16px_v02.ttf") format("truetype");
}
And how I add the text:
this.add.text(96, 9, String(this.coinCollected), {
fontFamily: "pixelserif1234", // Font declared in @font-face
color: "#ffffff",
});
For the bitmap text:
this.load.bitmapFont(Resources.fonts.wendy, "fonts/wendy.png", "fonts/wendy.xml");
And adding it:
this.add.bitmapText(110, 4, Resources.fonts.wendy, String(this.score).padStart(6, "0") + " pts", 11);
Thanks so much for your help and time!