How to stop emitter after it’s lifespan done ???
You may want to look into the explode method.
yes it does the work … but i am using img to create the flow … explode mode makes the flow disappear instantly … any idea with noraml flow mode using stop method … thank you
You can use .start and .stop, which will set the emitter’s .on value.
i am trying to listen to any event or use an interval related to the emitter then will call .stop() … how can i capture the time the emitter was alive within it … thank you for help .
Hey Andrew,
I would suggest just creating a timer event with the same lifespan as the particles and stop the emitter at the end of the time.
Ex:
this.emitter = this.add.particles('myTexture').createEmitter({
lifespan: 1000,
speed: 100
});
this.time.delayedCall(1000, ()=>{
this.emitter.stop();
});
yeb yeb … i think this should do it … thanks a lot .