KIRU KAKOU - A Phaser 3 Browser Game

Hello everyone,

I’m excited to share my very first browser game developed with Phaser 3!
It’s a simple game you can play instantly — no downloads needed.

I would be thrilled if you could give it a try!

Game Title: KIRU KAKOU
“KIRU” means “to slash” and “KAKOU” means “to encircle” in Japanese.


Overview

  • Built with Phaser 3
  • Playable directly in your web browser — works on both PC and mobile devices

How to Play

  • Attack enemies appearing from the left.
  • Encircle allies appearing from the right.
  • Draw a trajectory using mouse drag (PC) or swipe (mobile).
  • The effect depends on how many times your drawn line crosses itself:
    • 0 crossings → Attack!
      • If the line is too short, the attack will fail.
      • Attacking enemies increases your score; attacking allies drastically reduces your Mana.
    • 1 crossing → Encircle!
      • If the enclosed area is too small, the encircling will fail.
      • Encircling enemies decreases your Mana; encircling allies increases your Mana.
    • 2 or more crossings → Failure — no effect.
  • Clear a round by collecting the required amount of Mana!
    • Encircling multiple allies at once gives a bonus multiplier for Mana.

Play the Game Here:

:backhand_index_pointing_right: KiruKakou

GitHub Repository:

:backhand_index_pointing_right: GitHub - hijk0909/KiruKakou

License

  • Source code is released under the MIT License.
  • Feel free to use it however you like!
  • I take no responsibility for any issues arising from its use.

Developer

Masashi Hijikata (X/Twitter: @hijk0909)


Special Thanks

This game uses wonderful free resources — my heartfelt thanks to all the creators!

Music:

  • DOVA-SYNDROME: https://dova-s.jp/
    • Main BGM: “Dramatic diary” by 蒲鉾さちこ
    • Ending BGM: “楽しい帰り道” by GANO
    • Clear Jingle: “Next Chapter” by こばっと
    • Start Jingle: “けいとだま” by キュス
    • Failure Jingle: “jingle10” by VeryGoodMan

Sound Effects:

Bitmap Graphics:

  • OpenGameArt.org: https://opengameart.org/
    • Enemy sprites: “2D - Elemental Monster Spritesheets” by 2DPIXX
    • Ally sprites: “Jiggling Slime” by simulatoralive
    • Spring background: “32x32 Grass Tile” by pboop
    • Summer background: “Simple Water Flow” by madmedicsoft
    • Autumn background: “Autumn Tileset for RPGs” by knunery
    • Winter background: “Snow Texture” by Downdate
    • Title buttons: “Blue Button Set” by Haven
1 Like

I like the game. I took me some time to figure out what to do, even after reading the instructions. Maybe a few second video would do the trick. Anyway, nice work! :slight_smile:

Thank you! I’m touched to receive your comment for the first time about the game I developed with Phaser 3. I agree that the rules of this game are complicated. I thought your advice was great, so I uploaded a short gameplay video to YouTube. https://youtu.be/vT_zl2QHIQA (I’ll incorporate this link into the article above later.) Thank you again!