I have completed a new game in my repository. It is a remake of the original Super Mario Land for Game Boy. For now, I have implemented the first level (without all enemies though).
Among other things you will learn the following points:
Setup a game with Phaser.Config
Use Scenes
Use the Loader
How to work with Game Objects (Images, Sprites …)
How to work with Tilemaps
How to work with Groups
Physics Arcade
How to setup a Camera with follow
Like all my examples, this one is written in TypeScript.
Hi, great work. I’ve noticed one thing with coins - they can behave like a ground. The simple reproduce is: when you get down through the first pipe, there is a grid of coins, you can jump on it and press jump button again - the mario takes the upper coin, and jumps again making a double jump. Hope my explanation was clear.