I have completed a new game in my repository. It is a remake of the original Super Mario Land for Game Boy. For now, I have implemented the first level (without all enemies though).
Among other things you will learn the following points:
Setup a game with Phaser.Config
Use the Loader
How to work with Game Objects (Images, Sprites …)
How to work with Tilemaps
How to work with Groups
How to setup a Camera with follow
Like all my examples, this one is written in TypeScript.
I’m looking forward to comments/feedbacks!
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# Super Mario Land ![Difficulty](https://img.shields.io/badge/Difficulty-Intermediate-blue.svg)
![Super Mario Land](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/super-mario-land/assets/github/super-mario-land.png)
A remake of the famous and great Super Mario Land released in 1989 on the Game Boy.
I have used the original screen resolution of 160 x 144 Pixels.
The creation of this remake took more time than expected.
Only the first level was implemented, with the following components to follow:
- Enemy Nokobon
- Enemy Fly
- Platform at the end of the level is not working properly yet
- Currently you can go several times into the tubes
- Small details
This is a remake of the original game for educational purposes.
The rights remain with Nintendo.