That screen has been designed to fit on 1024 x 768. I decided that was the min for the game
I probably need to put a msg if your running smaller than that.
Thanks for the feedback. That happened on my daughters laptop. But she had her scaling set to 150%.
The game looks awesome but I when I encountered an enemy I got: ReferenceError: Can't find variable: launcherL at MoveRotatePlayerplayer.js:9569. I’m on Safari.
Didn’t test joysticks.
On desktop, still quits on undefined at DamageBuilding…, after about a minute of intense shooting
Hmm. tried a private window, seems to work. Maybe it was cached.
Ok, so now I tried a tablet and a smartphone (both Android). Bloody brilliant.
But maybe have auto aim or something. This is just too difficult for us old geezers…
Finally got city saviour on to a proper domain. With a SQL Server backend to handle ranking / Scores / Users etc
I got so fed up with the firebase firestore db that it forced me to move.
You can’t do any sort of ranking queries.
You can’t even test for inequality on more than one field.