[Tutorial] Creating Spelunky-style level transitions in Phaser

Hi guys,

I just wanted to share a new tutorial I just published. As the title suggests, it’s about implementing a Spelunky-style transition for your game. I’d appreciate any feedback if you have any as I’ve really been enjoying trying to give back to the community this way.

You can read the article here: https://dev.to/jorbascrumps/creating-spelunky-style-level-transitions-in-phaser-2ajd

TIA